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October 29, 2006

Electroplankton Review

Filed under: Nintendo DS
Posted by Steven McCarron at 2:20 pm

One of the first things to capture my imagination on the Nintendo DS has been Electroplankton. Yes, it’s one of the non-games the DS is renowned for, but it’s so much fun.

Back when I first began taking my DS onto public transport, I was wary about gaming under the watchful eyes of nosey strangers. Especially when it came to ‘cartoony’ style adventures that look quite childish if you aren’t actually lost in the game. So when things got crowded around me, I had a tendency to switch on Electroplankton and lose myself to it for an hour or more.

The premise is simple–there are ten varieties of plankton, and each can be manipulated in different ways to produce a variety of sounds and music. The only catch is, it’s completely performance based, so you can’t save your masterpieces while out on the road, you just have to keep on producing new music.

Back in the early days of usage, I was immediately drawn to plankton like Luminaria and Beatnes. Both are very musical and heavily quantised, so it’s difficult to create anything that doesn’t sound good. In the former, you’re altering the course a specific plankton can take by flipping arrows in a grid on the touch screen. In the latter, the array of FX from Mario games are all recreated, with a friendly dance beat running in the background while you tap out musical notes or sound effects, which are then looped for a few bars, allowing you to layer patterns. Anyone can do it and make it sound good, but it’s always different, so it remains fun.

But moving away from the easy starters, Lumiloop quickly became my train favourite, tapping into my experimental drone side. The faster you spin the plankton with your stylus, the higher the pitch it produces, and the more you spin together, the more tonal integration you’ll hear. You can also alter the sounds being produced, but I just love the choral droning. And the funny thing is, you probably look way more stupid to any onlookers as you spin these plankton as hard as you can, than if you were just playing a standard computer game, but it’s so easy to find yourself caught in a drone trance and spinning for ages.

Of course, with headphones on, no-one else really has a clue what you’re up to. There’s no hint of gameplay or purpose. There is visual action on both screens, but it’s purely nonsensical. The only real reward is aurally. And again, a lot of humour can be obtained when you’re using the sampling plankton out in public. Volvoice and Rec-Rec are two such examples, where you can capture real-life sounds and manipulate them in real-time. It’s tremendous fun to record the sounds of the train or fragments of conversation and turn it into a very temporary piece of art.

For me, the real thrill of Electroplankton is that it’s creative. Considering my current lifestyle is so crowded that I don’t manage to pick up a musical instrument let alone record anything, it’s remarkably fulfilling to experiment with plankton on the move and actual tap into a fun, artistic outlet instead of sitting like a passive zombie on a crowded train. The concept is simple, and is no more complex than those silly flash sites with music loops which you can interact with using your mouse. But port it over to a DS with its innovative user controls and you have one of the coolest little “games” around.

October 27, 2006

Nintendo DS

Filed under: Idle Talk, Nintendo DS
Posted by Steven McCarron at 9:00 pm

I’ll be honest, I’ve not been much of a gamer since I was a teenager. I started young. I got my first computer when I was probably only around 5 years old (though I had small handheld games even before then), and how I loved my ZX Spectrum. Eventually I progressed upwards to an Atari ST, and had a dot matrix printer way bigger than anything I currently own sitting next to it. But in my later years at school, I was talked into getting an Archimedes, which was fine and all. Cool processor. Cool business computer. But the dullest thing ever for computer games, and I think that’s the point where me and gaming started to go our separate ways. Sure I dip into the latest version of Pro Evolution Soccer every year, but it’s very minor–I can’t let a stupid game get in the way of work or my internet addiction.

But a couple of months ago I started on a new path by purchasing a Nintendo DS Lite. Portable gaming is an especially foreign concept to me having never owned a portable console, but I was spending so much time travelling on trains that the idea became appealing to me. Plus the DS is such a sweet little thing, and the more I read about it, the more it won me over. It just seems like such an innovative beastie, and while the Sony PSP was also quite appealing to me with its snazzy graphics, I was eventually convinced that the DS would provide a long term future of happy gameplay.

Lo and behold, everyone who said so was right. The DS is now one of my favourite things, and train journeys, plane journeys, and just general times when I’m waiting around for something to happen dissolve away when I start it up. So I’m really happy with the purchase, and hugely impressed with the line of official Nintendo games too. I was never a fan of Mario as a teenager, but man, those Mario games are some of the most creative and rewarding games I’ve ever experienced.

My point is, I plan on adding the odd bloggy bits about games I’m currently playing. It won’t take over from music, but I think it will be fun to write about a new form of media with my new-found status as an intermediate gamer.